GLAMi Finalists

Congratulations to all of the 2019 GLAMi Award finalists and winners!

The winners in each category include:

BEST of the GLAMi Awards Winner
Immersive technology and its integration with curatorial practice in Wonderland exhibition, ACMI (Australian Centre for the Moving Image)


Behind-the-Scenes Category

View all the finalists in this video montage.

 

WINNER: Digital platform for management and distribution of accessible and interactive visit solutions, The Besancon Fine Arts and Archaeology Museum
For its reopening, the Museum of Fine Arts and Archaeology from Besançon (France) wanted to offer a digital visit companion available on visitors’ tablets and smartphones. The objective was also to offer specific interactive mediation for temporary exhibitions available on site touch tables.

 

Mapping Museum Soft Power, Australian Center for the Moving Image
The dynamic web app  enables users to explore a geographic spread of ACMI’s cultural resources and social outputs. Multiple layers across several datasets visualise ACMI’s cultural collections, online audiences, international partnership networks and the impact of traveling exhibitions.

 

Launching Open Access: Toolsets and Protocols for Best Practice, The Cleveland Museum of Art
In 2019, the Cleveland Museum of Art announced that it is an Open Access institution, using the Creative Commons Zero (CC0) designation for high-resolution images and data as related to its collection. While the CMA is not the first institution to launch with Open Access, it was important for the Digital Innovation and Technology Services department to model a comprehensive and best practice example to encourage and pave the way for other museums to implement open access initiatives.

 


Education Program Category

View all the finalists in this video montage.

 

WINNER: Getty Unshuttered, J. Paul Getty Museum
Getty Unshuttered is built on the simple concept that art can radicalize social change by touching both head and heart, transforming how we connect with ideas and one another. This core idea sparked an innovative multi-platform teen arts program driven by the personal passion and authentic voices of teens themselves.

 

Total Darkness, Science Museum Group
Total Darkness is the latest online game from the Science Museum Group (SMG). The Science Museum has a long history of producing games, but this game signalled a new direction and an attempt to respond to the findings of a multi-year research project into the public’s relationship with science and the role of the museum in science education.

 


Exhibition and Collection Extension: Website Category

View all the finalists in this video montage.

 

WINNER: John Mawurndjul website: Ngayi ngakarrme bokenh – mankerrnge la mankare, Museum of Contemporary Art Australia
A digital resource space, johnmawurndjul.com – driven and owned by the artist, milestone of deep consultation over two years between the artist, his community and the Museum- was developed by the Museum of Contemporary Art Australia (MCA) to support the major retrospective exhibition John Mawurndjul: I am the old and the new. The website combines both Kuninjku cultural norms and the user tropes expected within the museum sector in a flexible design that is relevant as an in-gallery mobile guide, an exhibition resource and a cultural archive.

 

The Royal Academy Summer Exhibition: A Chronicle, 1769-2018, Paul Mellon Centre for Studies in British Art
The Royal Academy Summer Exhibition: A Chronicle, 1769–-2018 is a digital publication that sheds new light on the entwined histories of British art and the Royal Academy of Arts in London, providing a unique resource to study the world’s longest running annual display of contemporary art.

 

The Visual Commentary on Scripture (TheVCS.org), King’s College London
The Visual Commentary on Scripture, TheVCS.org, is the first significant online project to introduce (or re-introduce) visitors to Biblical scripture in the company of art and artists. Celebrated with a launch event in November 2018 at Tate Modern, symbolically overlooking the magnificent dome of St Paul’s Cathedral, is a one-of-a-kind resource for educators, scholars and readers looking for insightful, original explorations of art and the Bible.


Exhibition and Collection Extension: Non-Website Category

View all the finalists in this video montage.

 

WINNER: The Photo Positioning Puzzle – Old Narva, Dept. of Media & Communication, University of Oslo
How may we find new and engaging solutions for access to, and the application of, digital photo archives? Digitized collections continue to be relatively unused and unexploited, despite formidable investments over several decades. Innovation in design and implementation could open the way to a plethora of new techniques for the display and dissemination of digitized resources. In this project, we have explored some new and valuable techniques to enhance use of digitized historical photographs by combining (mobile) Augmented Reality (AR) with elements of gameplay (gamification). To make the design practical, we drew from features found in common ‘analogue’ games such as the jigsaw puzzle and the ‘Hot & Cold’ game.

 

Virtual reality experience: Tunnel of the Feathered Serpent, Teotihuacán, Mexican Ministry of Culture
The Ministry of Culture, through the Digital Strategy of Culture, and the National Institute of Anthropology and History, with the support of Samsung Electronics Mexico, have made the Virtual reality experience: Tunnel of the Feathered Serpent, Teotihuacán, project that achieves with the latest technology in virtual reality, recreate the experience of visiting one of the most important finds in the Archaeological Site of Teotihuacán.

 

TILT: Storytelling platform Netherlands Institute for Sound and Vision, Netherlands Institute for Sound and Vision
We created an innovative way to tell stories, in both content and form. Using a system of vertical cards, from which we can build custom stories. TILT is a storytelling platform about (old, new, future) media, using the newest of media technology and possibilities.  We designed millennial proof: specifically for short attention spans (snackable format), in vertical orientation (no need to turn your phone), using a no-scrolling, but swiping interaction, and making use of visual language and visually appealing images (Instagram worthy).


Exhibition Media or Experience: Immersive Category

View all the finalists in this video montage.

 

CATEGORY WINNER + BEST of the GLAMi AWARDS WINNER: Immersive technology and its integration with curatorial practice in Wonderland exhibition, ACMI (Australian Centre for the Moving Image)
Built in-house by ACMI, the Wonderland exhibition opened in April 2018 and now enters a multi-year period of international touring beginning in Singapore before moving on to the Northern Hemisphere. The integration of immersive technology including an NFC-based paper map, a projection mapped 3D printed room, an 18 screen hemispherical video cut up,and paper-to-digital experiences into the exhibition was a key part of the curatorial and design process – along with the overall practice of visitor journey mapping before, during and after the onsite exhibition experience – is the key project being submitted for the GLAMi.

 

Visitors to Versailles (1682–1789): A Binaural Audio Experience, Metropolitan Museum
How do you create a “you-are-there” audio experience, when the “there” in question is a palace on another continent, in an entirely different century? For The Met’s exhibition Visitors to Versailles (1682–1789), we created a fresh take on the traditional audio tour: an immersive audio experience produced with binaural recording methods. Bringing alive impressions of those who visited the palace and court in the seventeenth and eighteenth centuries, it presents adaptations of their written accounts dramatized within atmospheric 3-D soundscapes. Listeners reported a visceral engagement with the exhibition’s stories and a richer contextual understanding of the objects on display. As one visitor said: “It’s like eavesdropping on history.”

 

Mandela: Struggle for Freedom – Immersive Cell Projection, Canadian Museum for Human Rights
Mandela: Struggle for Freedom is a rich sensory experience of imagery, soundscape, digital media and objects greeting visitors as they explore the earthshaking fight for justice and human dignity in South Africa and its relevance to issues of today. The exhibition evolves into a life-changing journey as visitors learn about the long struggle against apartheid, and how Nelson Mandela became one of the most famous human rights defenders of the 20th century.

 


Exhibition Media or Experience: Non-Immersive Category

View all the finalists in this video montage.

 

WINNER: Mandela: Struggle for Freedom – Poster Making Activity, Canadian Museum for Human Rights
Mandela: Struggle for Freedom is a rich sensory experience of imagery, soundscape, digital media and objects greeting visitors as they explore the earthshaking fight for justice and human dignity in South Africa and its relevance to issues of today. The exhibition evolves into a life-changing journey as visitors learn about the long struggle against apartheid, and how Nelson Mandela became one of the most famous human rights defenders of the 20th century.

 

THE DEMIGODS: A Villa Audio Tour from the World of Percy Jackson, J. Paul Getty Museum
Inspired by the best-selling Percy Jackson series of books and movies, “The Demigods” takes young visitors on an adventure through the Getty Villa, a world-renowned museum of ancient Greek, Roman and Etruscan art. Each visitor chooses their own destiny by identifying personal traits that may reveal the identity of their immortal parent. Along the way, visitors dive into mythology by interacting with Hercules, Venus, Hades and other gods and heroes while investigating the Getty Villa’s collection of antiquities for clues and context. Richly produced with professional actors and lush atmospheres, the tour is a spooky and often hilarious experience that truly brings the art to life.

 

#NewSelfWales Exhibition, State Library of NSW
In 2018 The State Library of NSW’s DX Lab asked people across the state to share their portraits on Instagram and through two in-gallery photo booths in the  #NewSelfWales community-generated, immersive exhibition.  The Library was actively seeking these portraits in order to collect the face of NSW and to bring a younger and more diverse audience through the newly refurbished galleries.

 


Marketing and Promotion Category

View all the finalists in this video montage.

 

WINNER: Van Gogh Highlights, The Letters, Van Gogh Museum
We offered our public the opportunity to delve into a selection of Van Gogh’s letters and act as curators: just by highlighting the parts in the letters they liked the most and share their favourite quote. This approach resulted in a showcase on the website of our visitors’ favourite quotes. Every time you highlight words or a sentence, you are asked to explain how these words make you feel and why. These explanations offer insight into what the words of Vincent van Gogh mean to a modern-day audience.


Anne Frank House digital platform, Anne Frank House
Watch the Video
The Anne Frank House is a world famous museum in Amsterdam, the Netherlands, that attracts more than 1.2 million visitors every year. It is an independent organisation with stewardship of the property where Anne Frank was in hiding during the Second World War and where she wrote her diary. However, it is more than a museum. Its mission is also to increase global awareness of Anne Frank’s life story and to encourage people to reflect on the dangers of antisemitism, racism and discrimination, and the importance of freedom, equal rights and democracy. The organisation has a worldwide target audience of museum visitors, young people, professionals and teachers, and it reaches out to them with travelling exhibitions, educational programs, publications and a website.

 

Mandela: Struggle for Freedom – 27 minutes for 27 Years Campaign, Canadian Museum for Human Rights
Mandela: Struggle for Freedom is a blockbuster exhibition presented by the CMHR in partnership with the Apartheid Museum in South Africa. Opening in June 2018, the exhibition used the centenary of Mandela’s birth (July 18, 2018) as a tool to drive interest in exploring the story of one of the 20th centuries most revered human rights icons, weaving in Canadian content and including context that enabled a Canadian audience to fully immerse themselves in the story.

 


Museum-Wide Guide or Program Category

View all the finalists in this video montage.

 

WINNER: Hirshhorn Eye, Hirshhorn Museum and Sculpture Garden, Smithsonian Institutuion
As a leading voice for 21st-century art and culture, the Hirshhorn Museum commissioned Hirshhorn Eye (Hi) from a simple desire to connect art lovers with art makers and allow visitors to come face-to-face with artists for free, using only their phones. As a visitor moves through the galleries, Hi uses the latest in image recognition technology to scan the art on view—from 3D sculpture to installation, even the D.C. skyline—to instantly unlock exclusive artist interviews and insights.

 

heartmatch, High Museum of Art
This progressive web app takes inspiration from popular dating apps. It loads a series of images of artworks from our permanent collection. Users can swipe left if they do not like the work of art, and right if they do like the work of art.  A user can then click to view a map of all the objects they swiped right on so they can find them in our galleries. Maps can be emailed and shared.

 

Art Institute of Chicago Website Redesign, Art Institute of Chicago
The Art Institute has been online since the early days of the web. Following the launch of our first website in 1995, we have consistently challenged and appraised how we function on the web. Now, as part of a multiyear initiative to completely redesign our website, we have scrutinized every layer of the visitor’s digital experience. With fresh insights in mind, we created a new website that highlights the full range of the museum’s dynamic offerings—the collection, exhibitions, and public programming—and helps users connect more intimately with the stories behind the artwork.


Honorable Mentions

Step into the World of O’Keeffe, North Carolina Museum of Art
Step into the World of O’Keeffe is an immersive, multisensory video room that combines film footage from the Santa Fe landscape, O’Keeffe’s home in Abiquiu, audio from an interview with O’Keeffe, and image overlays of her paintings. It is an enclosed, 20 square-foot-room with the video projecting on three walls at a height of 12 feet. This immersive room was created for the temporary exhibition The Beyond: Georgia O’Keeffe and Contemporary Art.

A Journey Inside Paintings and Calligraphy—VR Art Exhibition, National Palace Museum – Taiwan
At the end of 2018, the National Palace Museum (NPM) collaborated with HTC’s virtual reality team, HTC VIVE, in organizing “A Journey Inside Paintings and Calligraphy—VR Art Exhibition”, a state-of-the-art VR art exhibition in the museum’s main building. Displayed alongside genuine artifacts, the exhibition presents VR installations inspired by three different works of art from the museum’s collection. It is also the first ever large-scale VR art exhibition featured in a museum with a permanent ancient Chinese art collection. Through virtual reality technology, we can now enter the extraordinary world of ancient Chinese art and calligraphy, and view the artworks in a new light and in ways never before thought possible.

Smithsonian National Museum of Natural History Redesign, National Museum of Natural History
In December 2018, following over two years of planning the Smithsonian’s National Museum of Natural History (NMNH) launched a new and modern website along with a complete overhaul of our online presence. As the most visited natural history museum in the world, welcoming more than 5 million people through our physical doors and over 15 million online annually, our digital home needed a remodel. There is much more to the museum than meets the eye—most of our 146 million object collection is not on display, and researchers from around the world make use of those items and our various facilities to conduct cutting-edge research behind the scenes. We needed a home to showcase not only our museum (and basic visitor information) but the collections and research that are hidden from view.