Thursday, April 04, 2019: 6:40pm - 7:40pm
"Teaching Critical Thinking through Art with the National Gallery of Art," a next generation MOOC on the edX platform (1)
- Julie Carmean, National Gallery of Art, USA
Unlike most academic MOOCs (Massive Open Online Course) that rely largely on providing too many hours of low quality videos to convey educational content, "Teaching Critical Thinking through Art with the National Gallery of Art" (NGA) provides a highly interactive and innovative learning experience that models the very same effective learning practices that it espouses in implementing the course. NGA Museum Educator Julie Carmean and Howes Studio principal Deborah Howes will present each translation challenge faced during the MOOC production, and explain why and how it was resolved using commonly available digital tools and resources, including iiiF (International Image Interoperability Framework) viewing.
Turning Collections into Conversations: Annotating the Social Welfare History Image Portal (2)
- Alice Campbell, Virginia Commonwealth University Libraries, USA
Can a collection become a conversation? The Social Welfare History Image Portal is an innovative project designed to stimulate and reward curiosity and provide a platform for teaching with primary sources. In its next stage, the project introduces the online annotation affordance hypothes.is and "knowledge emotion" tagging to facilitate conversations that inspire close reading and thoughtful engagement. The Image Portal draws from the collections of VCU Libraries and eleven partner institutions, including house and city museums, university libraries, and seminary and synagogue archives. This demonstration includes the Image Portal, the annotation platform, examples of learner interaction, and the use of “knowledge emotion” tags.
Expanding Access to Non-Sighted Visitors: An Innovative and Easy-to-Build Audio Device for Any Museum (3)
- David Francis, Bowdoin College Museum of Art, USA
Museums wishing to offer audio players to improve access to their collections and exhibitions face several difficulties. Most commercial devices are expensive and may be too complex for visitors, particularly those with visual impairment, to operate with ease. On the occasion of the recent exhibition, Second Sight: The Paradox of Vision in Contemporary Art (March 1- June 3, 2018), the Bowdoin College Museum of Art developed its own simple audio device, utilizing digital sound-modules and 3-D printed cases with a unit cost of under $25. We will provide live demonstrations of the process for constructing these devices and full documentation and guidelines for building your own.
A case study in making museum handling objects using photogrammetry (4)
- Kenna Hernly, University of Maryland, College Park, USA
This demonstration shows an example of a project that used photogrammetry to create 3D models of objects from a house museum collection. The project was undertaken by two Ph.D. students at the University of Maryland in partnership with Riversdale House Museum, MD. The demonstration shows first hand the process undertaken and the challenges encountered. The demonstration shows an example of a low-budget photogrammetry project that may be useful to others interested in creating their own handling objects.
Using social media data for practical research: Analysing the #Nymphgate event at the Manchester Art Gallery (5)
- Maria Arias, University of Manchester, UK
This demonstration draws on an analysis of 21,000 tweets — part of the public reaction to the temporary removal of Hylas and the Nymphs, renowned Victorian painting by J. W. Waterhouse. Here, I will showcase the methods I used to collect and analyse Twitter data, as well as reflect on the practical and ethical implications of using this type of information for research. Using the results of an analysis of over 21, 000 tweets, I will highlight how using social media for research enabled me to discern the relationships between the Gallery’s practices, online ad hoc publics, contemporary social/political issues, and traditional media. In turn, I will discuss the potential impact of social media audiences to the Gallery's brand.
A Digital Authoring Platform for a Museum Without Walls (6)
- Taylor Poulin, Terra Foundation for American Art, USA
Operating since 2004 as a “museum without walls,” the Terra Foundation for American Art consistently seeks new ways to engage global audiences with historical American art. To accompany the digital version of a new collection handbook, the foundation developed ArtNav, a digital authoring platform inspired by mapping software, to interpret its collection in a new way. Built using open source deep-zoom software, a map-marker interface, and a IIIF image host, the platform layers media and text over high resolution images, serving as a foundation for future image accessibility and standards in structured meta-data. This demonstration will share the origin of the project, its development, and its potential for other museums and audiences.
GLAMorous Folk : putting audiences at the heart of the University of Oxford GLAM's digital strategy (7)
- Helen Adams, GLAM, University of Oxford, UK
How the University of Oxford's Gardens, Libraries and Museums (GLAM) is turning its Digital Strategy upside down to focus not on technology and solutions, but on its audiences, their needs and expectations. This talk will discuss how GLAM approached audience research - looking at the digital behaviours of both physical and remote users -, some of the headline findings and how we are seeking to embed the resulting Audience Framework and User Journeys into everything we do to ensure accountability, inclusivity, consistency of provision, and demonstrable impact and change...not always an easy thing to do in a complex, multi-site organisation with 1500+ staff that's part of an ancient and traditional university.
A digital laboratory in a museum: how the MLab Creaform has a transformative impact on our public, our community and our staff (Foyer)
- Ana-Laura Baz, Musee de la civilisation, Canada
How can a museum explore new ways for a digital engagement with its exhibitions and collections? Are there new opportunities for museums to welcome the visitors and community creativity and experimentation? How can we ignite innovation within the museum staff? Those questions led us to launch our own digital laboratory. The MLab Creaform was launched in April 2018 and is a huge success with its robots, computers, 3D printers and other technologies! In this communication, we will share what we learnt from an education, community engagement, exhibitions, collections and digital engagement perspectives. Oh! And it will also be an occasion to talk about museum’s transformations as that kind of museum experience change a lot of things.