Being there: creating inclusive and accessible solutions for immersive digital experiences.


Brigitte Beaulne-Syp, Virtual Museum of Canada, Canada, Sina Bahram, Prime Access Consulting, Inc., USA

To be completed

Our work is grounded in evidence, but the absence of existing best practices means that our bibliography and references will be lighter than usual. However, in our Formal Paper, we will reference the existing body of work in binaural recording and the efforts of other organizations tackling the space of 360-degree video and the related fields of AR and VR as well as other forms of immersive digital experiences.