Augmented Reality Authoring for Cultural Heritage Sites using the Sitsim AR Editor

How-to Session

Gunnar Liestøl, University of Oslo, Norway, Tomas Stenarson, CodeGrind AB, Sweden

As Augmented Reality (AR) has become more popular in museum mediation and storytelling on Cultural Heritage (CH) sites, the need for easy–to–use tools to develop applications has become evident. This paper provides a background to the how-to session introducing the Sitsim AR Editor—an editor for putting together applications in the form of situated simulations (indirect augmented reality). The Sitsim AR Editor is an add on to the Unity 3-D engine, a game developer platform often used for non–game purposes, and is based on ten years of experience with app development for museums and CH sites, including Forum Romanum in Rome, the Acropolis in Athens, Ancient Phalasarna on Crete, Viking settlements and burial sites in Norway, the baroque Old Town of Narva in Estonia, and the D-Day landings site on Omaha Beach in Normandy. The how–to session is organized as follows: 1. Introduction to the Sitsim AR platform as a storytelling device for museums and CH sites. 2. Introduction to the Sitsim AR Editor, including how to import, position, scale and orient 3-D terrains and objects, create content links and build an application. The Sitsim AR Editor is currently MacOS–based.

Project web site with apps, videos and full bibliography at

Liestøl, G. (2018) 'Storytelling with mobile augmented reality on Omaha Beach: Design considerations when reconstructing an historical event in situ.' MW18: Museums and the Web 2018. Published February 16, 2018. Consulted March 26, 2018.

Smørdal, O., Liestøl, G. & Erstad, O. (2016) 'Exploring situated knowledge building using mobile augmented reality', in QWERTY 11, 1 2016, pp. 26-43.

Liestøl, G., Morrison, A. & Stenarson. T. (2015) 'Visualization of Climate Change in situ' in (Eds. Thwaites, H. et al.) Proceedings of the 2014 International Conference on Virtual Systems and Multimedia (VSMM), 9-12 December 2014 Hong Kong. IEEE conference proceedings 2015 ISBN 9781479972272, pp. 251-256. DOI: 10.1109/VSMM.2014.7136657

Liestøl, G. (2014) 'Along the Appian Way. Storytelling and Memory across Time and Space in Mobile Augmented Reality', in M. Ioannides et al. (Eds.) Progress in Cultural Heritage: Documentation, Preservation, and Protection. Berlin Heidelberg: Springer Verlag, pp 248-257.