Facilitating object-based learning experiences using digital

Workshop - register now

Emilia McKenzie, The Science Museum, United Kingdom, Dave Patten, Science Museum, UK, Emily Fildes, Science Museum Group, UK

We know that visitors come to our museums and to our online collections with differing levels of confidence in engaging with our objects, and these encounters can feel overwhelming for many people – particularly for learning audiences like teachers, students, parents or children. Yet objects in museum collections can be incredibly engaging tools for learning. Object enquiry can help develop observation and questioning skills, enable visitors to see the relevance of history to their everyday lives, and empower them to make personal connections via the stories behind the objects.

Fortunately, digital formats and online content hold a great deal of potential for cultural institutions in enabling effective object-based learning experiences, at any budget. In this session, participants will explore the ways in which the following digital formats can be used to enhance learning audiences’ experiences of our collections, whether or not these audiences are able to experience museum collections in person:
– Simple formats (PDF and Powerpoint)
– Video and animation
– Online collections, including enhanced (3D) digitisation
– Virtual reality
– Apps and games

This interactive session will include an overview of object-based learning and a selection of digital object learning case studies. Participants will nominate individual objects or collections of objects from their institution, identify one or more target learning audiences, and devise creative digital approaches to facilitate engagement with these objects.

Paris, Scott G. (2002) Perspectives on Object-Centered Learning in Museums.
Interactive Educational Systems Design, Inc. (January 2017) Integrating authentic digital resources in support of deep, meaningful learning. Consulted September 20, 2018 at: https://www.iesdinc.com/Resources/SCLDA-WP-DeepLearning_01112017.pdf

From physical to digital: Recent research into the discovery, analysis, and use of museums resources by classroom educators and students." MW2015: Museums and the Web 2015. Published January 15, 2015. Consulted September 20, 2018.

Clarke, A., Dodd, J., Hooper-Greenhill, E., O’Raiain, H., Selfridge, L., Swift, F. (2002) Learning through culture. The
DfES Museums and Galleries Education Programme: a guide to good practice. Consulted September 1, 2018 at: https://lra.le.ac.uk/bitstream/2381/27/1/learningthroughcult.pdf

Whitby, Chris. (2017) Developing our see, link wonder resource to help increase engagement with science using objects and images. Consulted on September 1, 2018 at: https://transformingpractice.sciencemuseum.org.uk/developing-our-see-link-wonder-resource-to-help-increase-students-engagement-with-science-using-objects-and-images/

Rae, Juno. (2016) Virtual reality at the British Museum: What is the value of virtual reali-ty environments for learning by children and young people, schools, and families?." MW2016: Museums and the Web 2016. Published January 28, 2016. Consulted Septem-ber 18, 2018.

Kennedy, M. (2015). “British Museum uses virtual reality to transport visitors to the Bronze Age.” The Guardian. Last updated August 4, 2015. Consulted September 18 2018. Available http://www.theguardian.com/culture/2015/aug/04/british-museum-virtual-reality-weekend-bronze-age

British Museum learning resources. Consulted 1st September 2018. http://www.britishmuseum.org/learning/schools_and_teachers/resources.aspx

Teaching history with 100 objects (website). Consulted 1st September 2018. http://www.teachinghistory100.org/

See, Link, Wonder: a discussion tool for teachers (animation). Consulted 1st September 2018: https://www.youtube.com/watch?v=jRDuI5is4jo&t=17s

Mathematics 3D objects learning resource. Consulted 1st September 2018: https://web-team-tdhm.squarespace.com/learning