A Software Framework for Mobile Apps within the Museum Application Domain (7)

Demonstration

Thursday, April 04, 2019: 7:45pm - 8:45pm - Constitution

Tobias Baumgaertner, University of Passau, Germany

The way information delivery and communication has changed throughout the past years transforms the accessibility of information. This leads to an increased demand for technological innovation in cultural heritage institutions.
By offering a framework that can be utilized to accomplish the basic tasks, which are usually mandatory for a successful digital strategy, the goal is to introduce a system that benefits the smallest institutions by providing an anchor that caters to the purposes of education, study and enjoyment but at the same time opens up museums’ future innovation potential and connects them to other likeminded institutions.

Bibliography:
[1] SARAH J. SKINNER, ROBERT B. EKELUND, JR., and JOHN D. JACKSON (2009) Art Museum Attendance, Public Funding, and the Business Cycle. American Journal of Economics and Sociology, Vol. 68, No. 2 (April, 2009). American Journal of Economics and Sociology, Inc.

[2] J. Alexander, J. Barton and C. Goeser, Transforming the Art Museum Experience: Gallery One. In Museums and the Web 2013, N. Proctor & R. Cherry (eds). Silver Spring, MD: Museums and the Web. Published February 5, 2013. Consulted September 29, 2018 .
https://mw2013.museumsandtheweb.com/paper/transforming-the-art-museum-experience-gallery-one-2/

[3] P. Gorgels, Rijksstudio: Make Your Own Masterpiece!. In Museums and the Web 2013, N. Proctor & R. Cherry (eds). Silver Spring, MD: Museums and the Web. Published January 28, 2013. Consulted September 29, 2018 .
https://mw2013.museumsandtheweb.com/paper/rijksstudio-make-your-own-masterpiece/

[4] Baumgärtner, T. & Lehner, F., (2017). Entwicklung mobiler Applikationen im Anwendungsbereich von Museen – Customer Experience Value Chain. HMD Praxis der Wirtschaftsinformatik: Vol. 54, No. 5. Springer. (S. 808-820).