Friday, April 05, 2019: 3:00pm - 3:50pm
Back Bay CD
Frankenstein’s Museum App: Learning from the Landscape of Digital Initiatives
- Tracy Stuber, George Eastman Museum, USA, Kate Meyers Emery, George Eastman Museum, USA
In the current rich landscape of digital museum initiatives, no one needs to start from scratch when developing their own tool or platform. This presentation demonstrates how experimenting with existing models can introduce unexpected ways to think about and interact with museum collections. A survey of inspiring exemplars at other museums concludes with a detailed case study of the George Eastman Museum’s process, demonstrating how existing models informed our move from rapid paper prototyping to digital tools we could test in the gallery. We hope this presentation will provide a starting point from which others can create their own institution-specific projects.
Prototyping AR in a University Museum: How User Tests Informed an Accessibility Plan Including and Beyond the Museum
- Max Evjen, Michigan State University, USA
In summer and fall of 2017, the Michigan State University Museum worked with a Michigan State University student on the development of an augmented reality (AR) pilot project, focused on a mural depicting a Michigan wetland area in the Museums' Hall of Animal Diversity. While user tests show promise for developing the AR experience throughout remaining long-term galleries, conversations between the MSU Resource Center for Persons with Disabilities (RCPD) and the museum have been centered on using AR as a constituent part of an overall accessibility plan that may apply to the MSU Museum, as well as the Eli and Edythe Broad Museum of Art and the College of Arts and Letters.