MWX Arcade

Thursday, April 04, 2019: 6:30pm - 8:30pm
Constitution

Visit the MWX Arcade in the Exhibit Hall during its opening hours to participate in  a changing program of immersive and playful experiences from local artists and performers sure to inspire you with new ideas for audience engagement and learning in your museum!

Chair: Kellian Adams

STEAMlabs Modular Escape Room
- Kellian Adams, Green Door Labs, USA
Green Door Labs and TERC have worked with artist, Hilary Scott to create a playable prototype for a STEM-based, modular popup escape room that could be assembled in empty rooms in schools, libraries or museums.

The Wigwam Escape from the Institute for American Indian Studies
- Lauren Bennett, Institute for American Indian Studies, USA
Experience elements of daily life for Native people 500 years ago, by being transported back to the year 1518. This hands-on adventure game will encourage learners ages 12 and up to look for clues, solve puzzles and cooperate. Sign up for a 20 minute slot with up to 5 people to explore a miniature version of the room!

Ebee, Illuminated Quilt Game
- Celia Pearce, Artist, USA
Celia Pearce's award-winning Indie board game incorporates of traditional quilting methods and practices, and accessibility of board games. Players create circuits by placing fabric tiles outfitted with conductive fabric and conductive velcro.

Agent Higgs and other Mysterious Scientific Attractions
- Andy Hall, Test Tube Games, USA
Come by to talk about game creation and play science-based video games with Boston-based indie games studio, Test Tube Games.

VR Museum
- Kellian Adams, Green Door Labs, USA
Try VR experiences including Lake Baikal: The Science & Spirituality of Extreme Water by Michael White Owens.

Still Life
- Lizzie Stark, Artist, USA
Still Life is a short embodied experience by Wendy Gorman, Heather Silsbee, and David Hertz about relationships and their inherent instability due to forces beyond our control. You will portray a rock trying to work out its existential problems as the elemental forces of erosion do their work on you.

How to Generate Almost Anything
- Emily Salvador, MIT Media Lab, USA
Can AI inspire humans to create things that wouldn't have existed otherwise? A crazy prom dress, a pizza with shrimp & jam or a scent that has never been smelled before? We are a bunch of scientists and artists who aim to test the limits of human-AI collaboration to generate (almost) anything the human mind can (and can't) imagine. Check out our projects at https://howtogeneratealmostanything.com/#about

Tracking Ida
- Lishan Az, UC Davis, USA
Tracking Ida is an educational alternate reality game (ARG) inspired by the pioneering investigative journalism of Ida B. Wells in the 1890s. Players uncover Ida B. Wells’ crusade against lynching and use her strategies to investigate police and vigilante killings today. Along the way, they solve puzzles, decode messages through a phonograph, role-play as investigative journalists, interview members of their community, and harness social media to spread awareness.