Thursday, April 04, 2019: 4:00pm - 4:50pm
Back Bay AB
The Museum of Me: Exploring and Exhibiting Identity with the Video Game, What Remains of Edith Finch
- Susan Rivers, iThrive Games, USA
Commercial video games offer rich narrative experiences that can be integrated into the classroom to support teen students’ core academic knowledge and their social and emotional resilience. This session will demonstrate how educators are using the award-winning video game and digital "museum," What Remains of Edith Finch, as the basis for a curriculum to support high school students in building literacy skills, autonomy, and self-awareness. Attendees will leave the how-to session with a road map for how to integrate existing digital games into classroom instruction to support teens’ holistic development, and how to design game-based curriculum using universal design and social and emotional learning as guiding principles.