Papers: What is digital inclusion?

Thursday, April 04, 2019: 11:00am - 12:30pm
Grand Ballroom

Chair: Shanita Brackett

Digital Social Innovation and the Evolving Role of Digital in Museums
- Haitham Eid, Southern University at New Orleans, USA
This article investigates the evolving role of digital in the museum context through the lens of the Digital Social Innovation (DSI) framework and its potential impact on museum work. DSI is an emerging field of study that aims to employ the power manifested in digital technologies to improve humanity. The discussion in this paper uncovers how the DSI framework can unlock and free the creative minds in the museum sector worldwide to present genuine innovations that can potentially transform communities and improve lives.

Inclusivity Practices and the Real Role of Technology in Museums
- Wided Rihana Khadraoui, Art Processors , USA
American museums have long centered on whiteness or catered to white audiences and have not made significant inroads in shifting that narrative. Due to a matrix of colonial narrative practices, disingenuous policies, and an ineffective response to rapidly shifting visitor demands, museums remain out of touch and disconnected. Technology has been touted as a savior for the institutions. Yet, technology is ineffective within the current context. If impactful diversification happens, and only if, will museums stakeholders fully utilize the potential of technology to reach new audiences and maintain relevancy. Curated x Kai is explored highlighting how VR can be use to create representative and inclusive field trips for students.

Museum Affinity Spaces: The potential of a new framework for re-imagining museum-school partnerships and the flow experiences of children in immersive virtual learning environments
- Stefania Savva, Cyprus University of Technology, Cyprus
This paper delves into the Museum Affinity Spaces (MAS) project, an empirically based, pedagogically driven research initiative funded by the Research Promotion Foundation in Cyprus (POST-DOC/0916/0248), entailing plans for a platform targeted at museums/galleries and learning institutions such as schools and universities worldwide, which allows them to form partnerships and be immersed in a virtual environment in order to enrich classroom experience and overcome the physical limitations of attending a cultural space.