Immersive technology and its integration with curatorial practice in Wonderland exhibition

“Since first gracing the silver screen in 1903, Lewis Caroll’s Alice has delighted audiences in more than 40 arthouse and blockbuster cinematic odysseys. The Wonderland exhibition explores how this precocious heroine inspired revolutionary filmmaking, from groundbreaking special effects and animation to evocative storytelling and technological development.”

Built in-house by ACMI, the Wonderland exhibition opened in April 2018 and now enters a multi-year period of international touring beginning in Singapore before moving on to the Northern Hemisphere. The integration of immersive technology including an NFC-based paper map, a projection mapped 3D printed room, an 18 screen hemispherical video cut up,and paper-to-digital experiences into the exhibition was a key part of the curatorial and design process – along with the overall practice of visitor journey mapping before, during and after the onsite exhibition experience – is the key project being submitted for the GLAMi. Whether these complex outputs – and integrated systems – would also be able to produced in a manner that would enable international touring (usually exhibitions built to tour by museums bias towards less networked, less integrated interactive experiences so it is easier for venues without in-house technical staff to maintain) was also key to this project. In the latest international touring version, these technologies and their integration into the design and operational model of the exhibition are packaged as part of the overall ‘touring product’.